Voxel World Engine

- Build ID
- LB-VOXEL-WORLD
- Status
- experiment
- Genre
- Tech Demo / Procedural Terrain
- Target
- Late-1990s PC
- Runtime
- Web / WebGL
- Year
- 2026
- Version
- 0.94
- Project type
- Local build
- Source
- Not released
Description
Not a game yet: a tech demo and visualization draft for generating a voxel world. An island grows from seeded Perlin noise and is cut into 2 to 48 height levels. Pick the seed, map size, voxel size, vertical scale and water level, then fly over it with a free camera. Animated water, drifting clouds, fog and a sky gradient, drawn with raw WebGL and no libraries inside a Windows 95 style homepage.
Archive notes
An early draft, filed as an experiment. The earliest known copy was Ukrainian-language and circulated as a single HTML file. Only the later English edition, split into a page, a stylesheet and five scripts, is currently preserved in the archive. Seed 1997 builds an island of 22,456 triangles. The 1997 copyright, the visitor counter and the dead guestbook link belong to the period homepage look.