A.C.R.E.

- Build ID
- LB-ACRE
- Status
- playable
- Genre
- Strategy / Settlement Sim
- Target
- Mid-1990s PC
- Runtime
- Web / Canvas / Web Audio
- Year
- 2026
- Version
- 0.2.0
- Project type
- Local build
- Source
- Not released
Description
Automated Colony Reconstruction Engine: a post-apocalyptic economic strategy game in mid-90s top-down pixel art. Year 23 after the Flash, five survivors switch on a terminal in a dead school bus, and you are that terminal. Feed and water the colony, excavate ruins of the old world, breed two-headed gekks and raise a radio mast loud enough for the Coast to hear.
Archive notes
One of two rival builds that appeared within days of each other with the same pitch: a school bus, two-headed gekks, ruins to dig up and a radio broadcast as the goal. A.C.R.E. came first; C.R.A.D.L.E. followed three days later. A.C.R.E. began as the prototype GEKK (v0.1); version 0.2 added the new name, audio, save files, procedural maps and the convoy finale. Terrain, buildings, settlers, music and sound effects are all generated in code inside a single index.html. Its sequel, A.C.R.E. 2 (v0.3), is archived as a separate entry.